Find great deals on eBay for game genie ps3. Shop with confidence. After the industry moved from cartridges to discs, the Game Genie brand died off. Hyperkin has brought it back to life, and launched a new product for the PS3. The PS3 Game Genie works by allowing users to download special save file edits to a USB flash drive, which can then be plugged into a PS3.
About two years ago I thought, “man, it would be really cool to have some ungodly stats on Final Fantasy 13.” I then began my search on the internet.
I first came across bruteforce and thought it would be great to do this for free! I downloaded the program and added codes. Save came up corrupt every single time. I was completely frustrated. I now realize that SquareEnix is notorious, like most companies, for putting checksums in their game saves and that was my issue. Then, after a little more searching on the web, I came across Game Genie for PS3. Now, I’m a cheap ass so naturally I did some reading. It all looked good so I figured, what the heck, it’s only $30. WOW! Was I surprised. I bought the program and downloaded it.
Didn’t take but a minute to download, even on my super slow 2.5mbps DSL. I connected my thumb drive with my save on it and it showed up. I double clicked and all of these cheats popped up. I was in cheat heaven, but I was still skeptical because I had done all of this before to no avail. I clicked the checkboxes next to the cheats I wanted and headed back to my room with my trusty sword( thumb drive). I load the save up and low and behold I have tons of gil and an unbelievable amount of stats!!! I was elated to say the least. Then I discovered all of the other games that are supported and I was in cheat heaven. I later found the forum for the Game Genie for PS3 and all of the extra codes that exist there. Every moderator and admin I talked to was nice and courteous, which you don’t find very often.
Then, Lightning Returns came out. I wanted cheats for it so bad I could taste them. I had been keeping an eye on the forums for discussion, while also participating, and one day I come home to find that a lot of cheats were added, only to be pulled with the exception of the gil code. They were messing up saves. I wanted my stats changed. I had noticed Advanced Mode in the drop down menu but had no idea what it was. I read up on the forum and found a good description of AM by my now good friend Gaarasaiyan. It detailed how to use it and how to convert decimal numbers into hexadecimal. I thought I would give it a shot. As amazing as this is I picked a great game to start with and got lucky. I found my stats and modded them on my own. I felt like the smartest man alive that night. I dove into AM and started chatting with the mods.
I later became a moderator myself, which I still am, and became friends with an amazing group of guys. Needless to say, Game Genie for PS3 is an amazing tool. You don’t have to deal with any of the hex code if you don’t want to. Just click and apply. Now, the only down side to this product is that the games must be added by Team Game Genie before you can mod your save with it. They are good about adding games and are always taking requests. Some games are a lot more difficult to code than others and a small few are downright impossible. If you want to cheat on your PS3, this is by far the way to go! Hyperkin has done an amazing job with this one. There is a huge list of supported games and they’re always adding more. Right now the supported list contains 459 games. Not too shabby! If you have any questions about it I’m always around. I would recommend getting the digital version although there is a USB version of the US Game Genie for PS3. The US digital version can be found HERE and there is also an EU version that supports both US and EU games. The EU Game Genie is purchasable HERE! You can find a list of supported games at both of those sites.
Thanks for reading and as always… HAPPY GAMING!!!
Game Genie, the infamous cheat device that granted infinite lives and unlimited ammo, began as nothing more than a tiny knob on a golden game cartridge. That cartridge was a copy of Treasure Island Dizzy, a puzzle game on the Nintendo Entertainment System starring a cartoon egg that wore boxing gloves. The knob was there so you could--in theory--adjust the number of lives you had, thereby making the game easier or harder as desired. Dizzy's developer, Codemasters, thought this extra feature would help its company's next game stand out from the pack--as if the gold finish wasn't enough.
That little knob ended up doing squat for Treasure Island Dizzy--the game shipped without it--but it did become the catalyst for Codemasters' first breakout success. The team reasoned that if they could alter game code in one game, maybe they could apply that same technology to other games on the same console. And why stop at adding extra lives? They could seek out and tweak other variables as well. They could create a device that brought players' dreams--no, their wishes--to life. And so, after a long night of brainstorming in 1989, Codemasters developed its first Game Genie. It was a big pile of wires and dials, and it was going to make them millions.
It would also drag the young developer into a legal battle with the industry's most powerful company, Nintendo, before quietly fading into obscurity. Today, Game Genie is largely remembered for its repertoire of game-breaking codes, but it could do so much more. With the right set of codes, you could make a new game out of an old one, play as the enemy, or access unused or unfinished parts of a game. Game Genie treated video games as toys to be altered by the whims of your imagination. It eventually earned a successor, Game Genie 2, which never saw the light of day, as well as a few other cheat devices decades later, including one currently in the works for the PlayStation 4.
The video game industry needs a better class of cheat device, one that introduces a little chaos to the oftentimes rigid structure of modern gaming. That was the real magic of Codemasters' device. It wasn't the infinite ammo codes or the skip-to-the-final-stage cheats; it was the oddball stuff that you would find through trial and error. It was making all the enemies throw hammers in Mario or replacing all the items and enemies in Kirby with different, random items or enemies. By mixing and matching these different codes, you could create entirely new experiences in your favorite games.
'Game Genie franchise may fall out of style, but the creativity that goes into modifying a game will always be there,' said Sole. 'So, to some degree, the Game Genie will never die. It'll just fall under a new name.'
Ralph Sole, also known as SolerEclipse on YouTube, is teaching himself how to do just that and his videos provide a glimpse of Game Genie's true capabilities. 'Growing up, I owned Adventure Island II on the NES and was, admittedly, pretty bad at it,' said Sole, 'so I would use codes to explore, and pratice, other levels. As I got older, I realized I didn't have to just use Game Genie to beat levels. I could use it to do whatever I want. I mean, if people can come up with their own cheat codes, there has to be some sort of underlying logic to it that I just don't understand, so I just started messing around with it. I like to break things, and Game Genie created a safe, controlled way to do that with video games.'
In one of Sole's videos, the opening stage of Super Mario Bros. is altered so that an endless cascade of enemy turtles fly in from the right side of the screen and zip across the stage. Oh, and any mushrooms that appear fly off to the left as well. The result is a new--and wildly unpredictable--experience from the regular game. It's a fun twist on the familiar, and easy to recreate. The limits to Game Genie are really just your imagination and how much time you can devote to code hunting. 'Game Genie franchise may fall out of style, but the inspiration and the creativity that goes into modifying a game will always be there,' said Sole. 'So, to some degree, the Game Genie will never die. It'll just fall under a new name.'
One of Game Genie's earliest supporters was Lewis Galoob Toys Inc. Lewis Galoob's son loved that he could make Mario jump higher, and the company agreed to distribute Game Genie in North America. Game Genie steadily grew in popularity, spawning new versions for other consoles, and eventually drew the ire of Nintendo, which felt Game Genie was in violation of copyright laws. A court case ensued between Galoob and Nintendo, ending with a judge ruling in favor of Galoob. However, while Galoob had won the day, the trial had dire consequences for Codemasters' latest piece of hardware, Game Genie 2.
Game Genie 2 gave users the ability to find their own codes using four buttons located on the cartridge itself. It was ready to go for the Super Nintendo, but a change in Galoob's upper management put the project on permanent hold.
'There was a Game Genie 2 which never came out in the end,' said David Darling, co-founder of Codemasters, 'which was one of our biggest regrets because it was such an amazing product.' As Darling explained, Game Genie 2 gave users the ability to find their own codes using four buttons located on the cartridge itself. If you wanted to find a code for Mario's lives, for example, you would first press a button three times to indicate Mario had three lives. You'd then die, and press another button twice to indicate the new total. Game Genie 2 would then hunt down the variable in the game's code that had just changed from three to two, and spit out a code that let you change Mario's lives to whatever number you wanted. Game Genie 2 was ready to go for the Super Nintendo, but a change in Galoob's upper management put the project on permanent hold.
'When we met Galoob, the Galoob family still ran the company,' said Darling. 'But by the time the court case was finished and Game Genie 2 was ready to come out, David Galoob had left the company, and Galoob was much more business driven. They were never a video games publisher, after all, and I think they saw Game Genie as just a single toy. After going through the hardware switch from NES to SNES, it just got too complicated. For a toy company, the video game industry was just too alien.'
Game Genie 2 died on the vine, but, as Darling noted, there is one in existence somewhere, 'probably in the attic at Codemasters.' After Game Genie, Codemasters moved on to focusing solely on games; Darling moved on to his own company, Kwalee, years later; and the industry moved on from cartridge- to compact disc-based gaming. It would take a few decades for another company to come along and breathe new life into this curious device and devise a plan for adapting it to next-gen hardware.
In 2012, just over two decades after its creation, Game Genie made a quiet return to market. It had a new look and a new company backing it, and it operated in a completely different style than its predecessors. This new Game Genie, developed by Hyperkin for the PlayStation 3 and Nintendo DS, modified your save game to give you extra lives or ammo. According to Chris Gallizzi, product manager at Hyperkin, this is a much more rigid system than what the older Game Genie enjoyed. Gaining access to a game's save files means cracking several layers of encryption, a process that changes from game to game. It's slow, time-consuming work that limits the product to only the games Gallizzi and his three-person team have cracked.
Gallizzi may have found a way to bring Game Genie to PlayStation 4 thanks to a security loophole in the PS4's design. 'The key to the PlayStation 4 is the Vita,' he explained, 'and the Vita is not as secure as people think.'
However, Gallizzi thinks he may have found a way to recapture some of that old Game Genie craziness thanks to a security loophole in the PlayStation 4's design. 'The key to the PlayStation 4 is the Vita,' he explained, 'and the Vita is not as secure as people think. By syncing the Vita to the PS4, we are then able to pick up a hidden Wi-Fi signal to detect a backdoor entry to the system. From there, we're able to access the raw game files, like trophy data and partially encrypted game saves. It still needs work, but the ultimate goal is to be able to mod a game file or the actual PUP files while the game is running--similar to DEX modding for the PS3, which allows real-time memory hacks.'
So far, Gallizzi and his team have been successful in modifying only two games--Battlefield 4 and Tomb Raider--on the PS4, and even then, neither game is very stable. It will be a while before this technology is ready for public consumption, but when it is it will open up games in ways the PS3 and DS Game Genies could not. 'What this technology would allow us to do is actually modify the game data, similar to how the orignal Game Genie functioned,' Gallizzi said. 'From there we could do things like jumping over a whole level in a single bound or explore the game coding and find hidden stuff that was never fully deleted, stuff that's not seen in save data but is actually within game code.'
Gallizzi and his team are aware that the gaming landscape has changed since the days of the original Game Genie. Massively multiplayer online games and competitive online gaming have taken hold, and those are two areas of gaming the team knows to stay away from. 'We have one golden rule,' said Gallizzi, 'and that is to never go into online gaming. We don't want to disrupt the competitive communities for Call of Duty or Battlefield or any of those games. We make sure that if you're using our hacks or cheats or whatever, you're doing it in your own little world.'
Game hacking and modding are still alive and well outside of Game Genie, especially on PC. However, as Sole noted, Game Genie made game modification both safe and accessible for non-PC players, while opening up a ton of crazy possibilities to boot. And unlike typical PC modding, Game Genie also introduced an element of randomness. Most game mods or hacks are designed with some sort of goal in mind. With Game Genie, you never really knew what--if anything--you were going to get when you started plugging in random codes, and those results might not be things you would think to search for, nor develop as a mod.
History has shown that the one major complaint lobbed at Game Genie was that it made games shorter or easier by circumventing certain parts. You could just press a button and win the game. And while that was certainly an option, it wasn't all this device could do. For those who took the time to learn this new technology, it rewarded them by breathing new life into games time and again. Game developers and publishers today are constantly looking for new ways to get extra mileage out of their games, whether through downloadable content or various unlocks. It's time we put the power back in the players' hands and let our imaginations extend the life of our favorite games. It's time for another Game Genie.